Time Travel Prototype

unlisted · jeb.rip

Use Unreal Engine 5 to build a prototype of a puzzle game using a time traveling mechanic.

# Time Traveling Prototype

I'm working on learning Unreal Engine 5 and the first thing I want to build is a small prototype of a puzzle game that uses time traveling as the main solving mechanic. The idea is that you walk around in the 'present' and from the present, can travel forward to the 'future' or backward to the 'past'. All puzzles must be solved in the present. Every object in the game has at least three states; past, present, future. For example, there is a bucket in the present catching dripping water. In the future that bucket is overflowing and there is water on the floor. In the past, the bucket is empty and maybe the water is dripping very slowly. Some items can have more than three states that are used when you Time Manipulate and item.

# Some Puzzle Mechanic Ideas

Item Duplication: When an item is available in the present, you can go to the future and bring back a copy of that item.

Item Removal: If you go back into the past, you can bring the item forward into the present and the world copy of the item will be missing, because you took it out of the past, so there was nothing to come forward into the present.

Item Time Manipulation: You can take an item from its current time context and take it backward and in the next context it will have moved forward in state. For example: You bring fruit back from the future. You take the fruit back to the past and leave it there. As it passes through the present it ages. When it reaches the future, it has started to rot.

I'll post some gifs or videos when I have something working.